Showcase

Same Prompt. Four Outputs.

We gave the same prompt to vanilla Claude and three Godmode tiers. The difference isn't subtle.

Claude Opus 4.6 · April 2026 · Identical environment
claude-code — prompt
$ Build a roguelike dungeon crawler with procedural generation, turn-based combat, inventory, and permadeath.
The test: One prompt. No follow-up. No clarification. Each version gets the same cold start and has to figure out scope, architecture, and implementation entirely on its own. The metrics below are from real runs.
Results
Single-pass output — no self-review
Total Tokens
42,500
33,000 in / 9,500 out
API Cost
$0.40
estimated
Time
1m 45s
wall clock
Files
2
created
Test Suite
0
tests written
Loops
0
no self-review
Quality Audit
Code Quality
0.78
Testing
0.00
Security
0.82
Error Handling
0.45
Completeness
0.80
UX / Polish
0.55
Issues Found
  • highNo test suite — zero tests for any game logic
  • highNo error handling — empty arrays from monster/item filters could crash
  • mediumFixed 960x640 canvas — not responsive, unplayable on mobile
  • mediumNo title/start screen — game starts immediately
  • mediumMonster kill count is placeholder string ('many') in victory screen
  • lowNo sound effects or audio feedback
  • lowNo save/load system — closing tab loses all progress
  • lowNo drop item mechanic — inventory can only grow until full
  • lowAll code in single file with globals — no modular structure
Composite Score 0.56
8-layer execution — single pass, no scoring
Total Tokens
215,000
185,000 in / 30,000 out
API Cost
$1.68
estimated
Time
13m 20s
wall clock
Files
24
created
Test Suite
41
tests written
Loops
0
single pass
Quality Audit
Code Quality
0.92
Testing
0.95
Security
0.93
Error Handling
0.90
Completeness
0.96
UX / Polish
0.78
Issues Found
  • lowKeyboard-only controls — no touch input, unplayable on mobile devices
  • lowMultiple items on the same tile — only the top item is announced and pickable per visit
  • lowConfused monsters move uniformly random rather than scrambling their intended direction
  • lowFOV uses recursive shadowcasting which is not strictly symmetric near walls (documented tradeoff)
Composite Score 0.92
Head-to-Head
Metric Vanilla Godmode
Total Tokens 42,500 215,000
API Cost $0.40 $1.68
Time 1m 45s 13m 20s
Files Created 2 24
Tests Written 0 41
Self-Corrections 0 0
Composite Score 0.56 0.92
Issues at Delivery 9 4
Note: Higher token usage and cost for Godmode tiers reflects deeper execution — more context loaded, more tests written, more security checks, more verification passes. You're paying for quality, not verbosity.

See for yourself.

Same prompt. Same model. The only difference is the skill.
Stop settling for first-draft output.

Get Access Learn More