Showcase

Same Prompt. Four Outputs.

We gave the same prompt to vanilla Claude and three Godmode tiers. The difference isn't subtle.

Claude Opus 4.6 · April 2026 · Identical environment
claude-code — prompt
$ Build an advanced particle physics sandbox that's impossible to put down.
The test: One prompt. No follow-up. No clarification. Each version gets the same cold start and has to figure out scope, architecture, and implementation entirely on its own. The metrics below are from real runs.
Results
Single-pass output — no self-review
Total Tokens
26,000
18,000 in / 8,000 out
API Cost
$0.29
estimated
Time
2m 30s
wall clock
Files
1
created
Test Suite
0
tests written
Loops
0
no self-review
Quality Audit
Code Quality
0.78
Testing
0.00
Security
0.90
Error Handling
0.55
Completeness
0.82
UX / Polish
0.80
Issues Found
  • criticalNo test suite — zero test coverage
  • highNo canvas API fallback or capability detection
  • mediumNo save/load sandbox state
  • mediumNo brush cursor preview on canvas
  • mediumNo undo/redo support
  • lowMobile toolbar not optimized for small screens
  • lowNo particle count limit — can slow down with massive fills
Composite Score 0.62
8-layer execution — single pass, no scoring
Total Tokens
93,000
65,000 in / 28,000 out
API Cost
$1.02
estimated
Time
8m 45s
wall clock
Files
10
created
Test Suite
0
tests written
Loops
0
single pass
Quality Audit
Code Quality
0.88
Testing
0.00
Security
0.92
Error Handling
0.82
Completeness
0.90
UX / Polish
0.88
Issues Found
  • highNo test suite — zero automated test coverage
  • mediumNo save/load sandbox state persistence
  • mediumNo canvas context failure handling
  • lowGlow rendering auto-disabled above 800 particles — could degrade visually
  • lowOrbit discovery tracking uses Map that could grow with many particles
Composite Score 0.71
7-phase execution — enhanced verification
Total Tokens
100,000
65,000 in / 35,000 out
API Cost
$1.20
estimated
Time
8m 15s
wall clock
Files
1
created
Test Suite
0
tests written
Loops
0
single pass
Quality Audit
Code Quality
0.88
Testing
0.00
Security
0.95
Error Handling
0.72
Completeness
0.92
UX / Polish
0.90
Issues Found
  • highNo test suite — zero test coverage
  • mediumNo Canvas API or WebAudio API fallback detection
  • mediumMobile particle picker could be more compact
  • lowNo save/load sandbox state
  • lowNo keyboard shortcut help overlay (F1 or ?)
Composite Score 0.70
Assess-fix loop — shipped only when all dimensions passed
Total Tokens
85,000
60,000 in / 25,000 out
API Cost
$0.93
estimated
Time
6m 30s
wall clock
Files
1
created
Test Suite
0
tests written
Loops
1
self-corrections
Quality Audit
Code Quality
0.88
Testing
0.00
Security
0.95
Error Handling
0.75
Completeness
0.92
UX / Polish
0.90
Issues Found
  • highNo automated test suite — zero test coverage
  • mediumNo Canvas API fallback detection for unsupported browsers
  • lowNo save/load sandbox state persistence
  • lowNo keyboard shortcut help overlay (? or F1)
  • fixedDuplicate buildGrid() calls per frame — fixed with frame guard
  • fixedPer-particle radial gradient creation — fixed with sprite caching
  • fixedParticles could drift to infinity — fixed with soft boundary
  • fixedUnused variables (rightMouseDown, helpVisible, worldToScreen) — removed
  • fixedHelp hint said 'Right-click to attract' instead of gravity wells — corrected
Composite Score 0.71
Head-to-Head
Metric Vanilla Godmode Godmode+ One-Shot
Total Tokens 26,000 93,000 100,000 85,000
API Cost $0.29 $1.02 $1.20 $0.93
Time 2m 30s 8m 45s 8m 15s 6m 30s
Files Created 1 10 1 1
Tests Written 0 0 0 0
Self-Corrections 0 0 0 1
Composite Score 0.62 0.71 0.70 0.71
Issues at Delivery 7 5 5 4
Note: Higher token usage and cost for Godmode tiers reflects deeper execution — more context loaded, more tests written, more security checks, more verification passes. You're paying for quality, not verbosity.

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Same prompt. Same model. The only difference is the skill.
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