Showcase

Same Prompt. Four Outputs.

We gave the same prompt to vanilla Claude and three Godmode tiers. The difference isn't subtle.

Claude Opus 4.6 · April 2026 · Identical environment
claude-code — prompt
$ Make an advanced 3D chess game
The test: One prompt. No follow-up. No clarification. Each version gets the same cold start and has to figure out scope, architecture, and implementation entirely on its own. The metrics below are from real runs.
Results
Single-pass output — no self-review
Total Tokens
43,800
18,000 in / 25,800 out
API Cost
$0.73
estimated
Time
5m 10s
wall clock
Files
1
created
Test Suite
0
tests written
Loops
0
no self-review
Quality Audit
Code Quality
0.78
Testing
0.00
Security
0.65
Error Handling
0.52
Completeness
0.85
UX / Polish
0.75
Issues Found
  • criticalNo test suite — zero test coverage
  • highMaterial cloning on every highlight update — potential memory leak
  • highNo WebGL context loss handling
  • mediumAI runs synchronously on main thread — blocks UI at higher depths
  • mediumNo keyboard navigation or accessibility support
  • mediumNo save/load game state
  • lowNo loading state while Three.js initializes
  • lowTouch controls not optimized for mobile
Composite Score 0.55
8-layer execution — single pass, no scoring
Total Tokens
200,000
140,000 in / 60,000 out
API Cost
$2.20
estimated
Time
8m 30s
wall clock
Files
5
created
Test Suite
0
tests written
Loops
0
single pass
Quality Audit
Code Quality
0.82
Testing
0.00
Security
0.72
Error Handling
0.65
Completeness
0.88
UX / Polish
0.82
Issues Found
  • criticalNo test suite — zero test coverage
  • highNo WebGL context loss handling or fallback
  • highNo CDN load failure fallback
  • mediumAudioContext creation has no error handling
  • mediumNo save/load game state persistence
  • mediumNo board coordinate labels (a-h, 1-8)
  • lowTouch controls not optimized for mobile
  • lowNo loading state while Three.js initializes
Composite Score 0.63
7-phase execution — enhanced verification
Total Tokens
175,000
120,000 in / 55,000 out
API Cost
$1.98
estimated
Time
12m 05s
wall clock
Files
5
created
Test Suite
0
tests written
Loops
0
single pass
Quality Audit
Code Quality
0.84
Testing
0.00
Security
0.80
Error Handling
0.72
Completeness
0.90
UX / Polish
0.82
Issues Found
  • criticalNo test suite — zero test coverage
  • highNo WebGL context loss handling or fallback
  • highCDN dependency (Three.js) has no SRI hash or fallback
  • mediumCastling rights format mismatch between engine and AI worker — caught and fixed during hardening
  • mediumNo keyboard navigation or accessibility support
  • lowTouch controls not optimized for mobile
  • lowNo loading state while Three.js initializes
Composite Score 0.66
Assess-fix loop — shipped only when all dimensions passed
Total Tokens
197,000
138,000 in / 59,000 out
API Cost
$2.17
estimated
Time
13m 36s
wall clock
Files
1
created
Test Suite
13
tests written
Loops
1
self-corrections
Quality Audit
Code Quality
0.92
Testing
0.88
Security
0.90
Error Handling
0.88
Completeness
0.95
UX / Polish
0.92
Issues Found
  • mediumNo WebGL context loss handling
  • mediumAI runs synchronously on main thread — blocks UI at depth 5
  • lowNo keyboard-only navigation for accessibility
  • lowNo loading state while Three.js initializes from CDN
Composite Score 0.91
Head-to-Head
Metric Vanilla Godmode Godmode+ One-Shot
Total Tokens 43,800 200,000 175,000 197,000
API Cost $0.73 $2.20 $1.98 $2.17
Time 5m 10s 8m 30s 12m 05s 13m 36s
Files Created 1 5 5 1
Tests Written 0 0 0 13
Self-Corrections 0 0 0 1
Composite Score 0.55 0.63 0.66 0.91
Issues at Delivery 8 8 7 4
Note: Higher token usage and cost for Godmode tiers reflects deeper execution — more context loaded, more tests written, more security checks, more verification passes. You're paying for quality, not verbosity.

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Same prompt. Same model. The only difference is the skill.
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