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    <title>Godmode Blog</title>
    <link>https://getgodmode.dev/blog/</link>
    <description>Build logs, post-mortems, and experiments from the Godmode skill suite for Claude Code.</description>
    <language>en</language>
    <lastBuildDate>Thu, 04 Jun 2026 09:00:00 GMT</lastBuildDate>
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    <item>
      <title>We Shipped Five Skills Nobody Could Install</title>
      <link>https://getgodmode.dev/blog/we-shipped-skills-nobody-could-install.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/we-shipped-skills-nobody-could-install.html</guid>
      <pubDate>Thu, 04 Jun 2026 09:00:00 GMT</pubDate>
      <description>Every paid Godmode skill installed through the MCP, then vanished. Two bugs: a zip nested one folder too deep, and a drifted sha256 fingerprint. Here is the fix.</description>
    </item>
    <item>
      <title>Two Slashes Killed Our Terminals (Godmode+ Found It First Try)</title>
      <link>https://getgodmode.dev/blog/two-slashes-killed-our-terminals.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/two-slashes-killed-our-terminals.html</guid>
      <pubDate>Tue, 19 May 2026 09:00:00 GMT</pubDate>
      <description>Every spawned terminal opened as a dead cmd window. We spent hours on the wrong root cause. Godmode+ ran one smoke test and found the real bug: two slashes.</description>
    </item>
    <item>
      <title>The Conductor Died Mid-Run. The Build Shipped Anyway.</title>
      <link>https://getgodmode.dev/blog/the-conductor-died-mid-run.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/the-conductor-died-mid-run.html</guid>
      <pubDate>Tue, 19 May 2026 09:00:00 GMT</pubDate>
      <description>Three Builders hit the CPU reaper. The narrator session died. The orchestrator</description>
    </item>
    <item>
      <title>Orchestra v0.28: Three Gates That Refuse To Ship Garbage &amp;mdash; Godmode</title>
      <link>https://getgodmode.dev/blog/orchestra-v0-28-quality-gates.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/orchestra-v0-28-quality-gates.html</guid>
      <pubDate>Tue, 12 May 2026 09:00:00 GMT</pubDate>
      <description>A multi-agent run shipped a broken game at score 0.50. We added three quality gates so the orchestra physically cannot deliver below the bar.</description>
    </item>
    <item>
      <title>The Eight-Hour Silence: When Orchestra Stopped Spawning &amp;mdash; Godmode</title>
      <link>https://getgodmode.dev/blog/the-eight-hour-silence.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/the-eight-hour-silence.html</guid>
      <pubDate>Sun, 10 May 2026 09:00:00 GMT</pubDate>
      <description>An eight-hour Orchestra run worked perfectly, then suddenly went silent. Forensics on disk found four bugs in one trench coat. Here is the fix.</description>
    </item>
    <item>
      <title>We Banned Dead Links &amp;mdash; Godmode</title>
      <link>https://getgodmode.dev/blog/we-banned-dead-links.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/we-banned-dead-links.html</guid>
      <pubDate>Fri, 08 May 2026 09:00:00 GMT</pubDate>
      <description>A real-estate site we shipped had ten nav items and seven of them went nowhere. We made that impossible: every Godmode skill now refuses to ship dead links. Tier means a smaller surface, never a broken bigger one.</description>
    </item>
    <item>
      <title>Evolution Stops Picking Favorites: The Galaxy Engine</title>
      <link>https://getgodmode.dev/blog/godmode-evolution-v3-quality-diversity.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/godmode-evolution-v3-quality-diversity.html</guid>
      <pubDate>Wed, 06 May 2026 09:00:00 GMT</pubDate>
      <description>Evolution v3.1.0 retires the leaderboard. Variants now live on a MAP-Elites grid, mutations fly between cells, and Thompson sampling keeps exploration alive.</description>
    </item>
    <item>
      <title>The Orchestra Now Asks Before Building</title>
      <link>https://getgodmode.dev/blog/plan-mode-orchestra.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/plan-mode-orchestra.html</guid>
      <pubDate>Sun, 03 May 2026 09:00:00 GMT</pubDate>
      <description>Plan mode in one-shot-orchestra: a fresh-spawn Planner worker writes the plan. Approve or revise, then the build runs autonomously. One human gate.</description>
    </item>
    <item>
      <title>A Stranger Tried The Door &amp;mdash; So We Built A New One &amp;mdash; Godmode</title>
      <link>https://getgodmode.dev/blog/stranger-tried-the-door-hmac-signed-urls.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/stranger-tried-the-door-hmac-signed-urls.html</guid>
      <pubDate>Tue, 28 Apr 2026 09:00:00 GMT</pubDate>
      <description>A security researcher found four paid downloads sitting unauthenticated at getgodmode.dev/downloads/*. We replaced the static folder with an HMAC signed-URL gate in 60 lines &amp;mdash; here</description>
    </item>
    <item>
      <title>The Orchestra Learned To Celebrate &amp;mdash; Godmode</title>
      <link>https://getgodmode.dev/blog/the-orchestra-learned-to-celebrate.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/the-orchestra-learned-to-celebrate.html</guid>
      <pubDate>Mon, 27 Apr 2026 09:00:00 GMT</pubDate>
      <description>The orchestra tree viewer was a sterile log. We gamified it: judge scores became points, achievements fire, killstreak banners slide, and watching agents now feels like Halo.</description>
    </item>
    <item>
      <title>Orphan Zombies: 151 Idle Node Processes In 24 Hours &amp;mdash; Godmode</title>
      <link>https://getgodmode.dev/blog/orphan-zombies-windows-orchestra-fix.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/orphan-zombies-windows-orchestra-fix.html</guid>
      <pubDate>Mon, 27 Apr 2026 09:00:00 GMT</pubDate>
      <description>A Windows machine accumulated 151 zombie node processes in a day. Job Objects can</description>
    </item>
    <item>
      <title>Your AI Workers Were Hauling The Whole Toolbox. We Fixed That.</title>
      <link>https://getgodmode.dev/blog/orchestra-library-scoping.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/orchestra-library-scoping.html</guid>
      <pubDate>Mon, 27 Apr 2026 09:00:00 GMT</pubDate>
      <description>One-shot-orchestra v0.20 ships a two-tier skill system: globals stay light, a lazy library scales to thousands. Workers carry only what each task needs.</description>
    </item>
    <item>
      <title>We Killed Workers Mid-Thought — Then Taught Orchestra Not To</title>
      <link>https://getgodmode.dev/blog/we-killed-workers-mid-thought.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/we-killed-workers-mid-thought.html</guid>
      <pubDate>Sun, 26 Apr 2026 09:00:00 GMT</pubDate>
      <description>Orchestra workers got force-killed mid-conversation when users re-engaged after a completed phase. The fix is a 3-second CPU sample. Here</description>
    </item>
    <item>
      <title>The Two Lies The Orchestrator Was Telling &amp;mdash; Godmode</title>
      <link>https://getgodmode.dev/blog/two-lies-the-orchestrator-told.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/two-lies-the-orchestrator-told.html</guid>
      <pubDate>Sun, 26 Apr 2026 09:00:00 GMT</pubDate>
      <description>Orchestra-v2 shipped a build where 16 of 17 builders</description>
    </item>
    <item>
      <title>The Gallery Shipped &amp;mdash; Every Post Now Moves &amp;mdash; Godmode</title>
      <link>https://getgodmode.dev/blog/the-gallery-shipped-every-post-moves.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/the-gallery-shipped-every-post-moves.html</guid>
      <pubDate>Sun, 26 Apr 2026 09:00:00 GMT</pubDate>
      <description>48 blog posts now ship 4 curated animations each, built via one-shot-orchestra wave parallelism. The audit caught a bug static screenshots had missed. Build receipt + the bug story.</description>
    </item>
    <item>
      <title>The 0.99 Bar Was Unreachable &amp;mdash; Godmode</title>
      <link>https://getgodmode.dev/blog/the-099-bar-was-unreachable.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/the-099-bar-was-unreachable.html</guid>
      <pubDate>Sat, 25 Apr 2026 09:00:00 GMT</pubDate>
      <description>Orchestra v2 ran a 5-phase route, shipped 40 modified blog posts, and got stuck looping for hours against a 0.99 ship bar nothing realistic could clear. Three judge loops later we lowered the bar to 0.90.</description>
    </item>
    <item>
      <title>Silent Ship, Then Three Quality Lifters &amp;mdash; Godmode</title>
      <link>https://getgodmode.dev/blog/silent-ship-and-three-quality-lifters.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/silent-ship-and-three-quality-lifters.html</guid>
      <pubDate>Sat, 25 Apr 2026 09:00:00 GMT</pubDate>
      <description>A lowercase phase name in a Loop-Judge verdict shipped Orchestra at first-pass quality. The fix was a case-insensitive resolver. The real work was lifting the rubric so the loop has something to find.</description>
    </item>
    <item>
      <title>The Orchestrator Became A Daemon: Orchestra v2 &amp;mdash; Godmode</title>
      <link>https://getgodmode.dev/blog/orchestra-v2-the-orchestrator-became-a-daemon.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/orchestra-v2-the-orchestrator-became-a-daemon.html</guid>
      <pubDate>Sat, 25 Apr 2026 09:00:00 GMT</pubDate>
      <description>Orchestra v1 made the main Claude session conduct AND keep the books. v2 moves the orchestrator into a Node daemon. The session shrinks to a narrator. Here</description>
    </item>
    <item>
      <title>We Fixed Anthropic's Backspace Bug Before They Did</title>
      <link>https://getgodmode.dev/blog/we-fixed-anthropics-backspace-bug.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/we-fixed-anthropics-backspace-bug.html</guid>
      <pubDate>Thu, 23 Apr 2026 09:00:00 GMT</pubDate>
      <description>Claude Code v2.1.113 reversed Backspace and Ctrl+Backspace on Windows. We traced it to swapped byte mappings and built the fix. Here</description>
    </item>
    <item>
      <title>The Orchestra That Wasn&amp;rsquo;t: Hardening A Skill To Enforce Its Own Rules &amp;mdash; Godmode</title>
      <link>https://getgodmode.dev/blog/the-orchestra-that-wasnt.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/the-orchestra-that-wasnt.html</guid>
      <pubDate>Thu, 23 Apr 2026 09:00:00 GMT</pubDate>
      <description>A skill called one-shot-orchestra was supposed to spawn real terminals. It didn&amp;rsquo;t. The user caught it. Here&amp;rsquo;s how we hardened the skill so it can&amp;rsquo;t cheat again.</description>
    </item>
    <item>
      <title>The Conductor Read Every Score &amp;mdash; Godmode</title>
      <link>https://getgodmode.dev/blog/the-conductor-read-every-score.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/the-conductor-read-every-score.html</guid>
      <pubDate>Thu, 23 Apr 2026 09:00:00 GMT</pubDate>
      <description>Orchestra</description>
    </item>
    <item>
      <title>The Audit: 16 Bugs in the Thing That Finds Bugs</title>
      <link>https://getgodmode.dev/blog/evolution-v3-1-the-audit.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/evolution-v3-1-the-audit.html</guid>
      <pubDate>Thu, 23 Apr 2026 09:00:00 GMT</pubDate>
      <description>We pointed our best tools at our own evolution engine. It found 16 issues across 14 files — including 2 critical ones that could corrupt scoring data.</description>
    </item>
    <item>
      <title>The Gallery Opens: The /one-shot-scripts v4 Art Upgrade Plan &amp;mdash; Godmode</title>
      <link>https://getgodmode.dev/blog/the-gallery-opens-art-upgrade-plan.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/the-gallery-opens-art-upgrade-plan.html</guid>
      <pubDate>Wed, 22 Apr 2026 09:00:00 GMT</pubDate>
      <description>Eight wings: generative, typography, data viz, shaders, motion, illustration, 3D, audio. The /one-shot-scripts v4 art upgrade plan, previewed live.</description>
    </item>
    <item>
      <title>The Gallery: 10 Techniques, One Protocol, Zero Repeated Tricks &amp;mdash; Godmode</title>
      <link>https://getgodmode.dev/blog/the-gallery-10-techniques-one-protocol.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/the-gallery-10-techniques-one-protocol.html</guid>
      <pubDate>Wed, 22 Apr 2026 09:00:00 GMT</pubDate>
      <description>10 interactive art pieces, 10 completely different rendering techniques, all produced by one-shot-scripts v3.6.0. The creative ambition upgrade in action.</description>
    </item>
    <item>
      <title>Introducing /one-shot-orchestra — Our Most Powerful Skill Yet</title>
      <link>https://getgodmode.dev/blog/one-shot-orchestra-evolution-cleanup.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/one-shot-orchestra-evolution-cleanup.html</guid>
      <pubDate>Wed, 22 Apr 2026 09:00:00 GMT</pubDate>
      <description>Orchestra is a conductor that spawns parallel Claude processes, each with its own fresh 1M-token memory. Here</description>
    </item>
    <item>
      <title>One-Shot Learned to See: Art Direction Ships in v3.4 &amp;mdash; Godmode</title>
      <link>https://getgodmode.dev/blog/one-shot-learned-to-see-art-direction-v3-4.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/one-shot-learned-to-see-art-direction-v3-4.html</guid>
      <pubDate>Wed, 22 Apr 2026 09:00:00 GMT</pubDate>
      <description>We added visual build guidance, art direction research, 2D/3D/animation checklists, and responsive testing across every phase. Here</description>
    </item>
    <item>
      <title>One-Shot Can't See: The Art Direction Problem</title>
      <link>https://getgodmode.dev/blog/one-shot-cant-see-the-art-direction-problem.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/one-shot-cant-see-the-art-direction-problem.html</guid>
      <pubDate>Wed, 22 Apr 2026 09:00:00 GMT</pubDate>
      <description>We tried to make three 3D fighters look different. The code compiled. The tests passed. The fighters still looked identical. Here</description>
    </item>
    <item>
      <title>Same Approach, Harder — Why We Banned Retries That Don't Change Tactic</title>
      <link>https://getgodmode.dev/blog/same-approach-harder-loop-diversity-rule.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/same-approach-harder-loop-diversity-rule.html</guid>
      <pubDate>Sun, 19 Apr 2026 09:00:00 GMT</pubDate>
      <description>One-Shot-Scripts looped on fails — but every loop tried the same approach harder. We rewrote the rule: retries must use a structurally different tactic.</description>
    </item>
    <item>
      <title>One Missed Line of SQL Killed Agent Kombat</title>
      <link>https://getgodmode.dev/blog/kombat-start-failed-one-line-migration.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/kombat-start-failed-one-line-migration.html</guid>
      <pubDate>Sat, 18 Apr 2026 09:00:00 GMT</pubDate>
      <description>A single overlooked CHECK constraint blocked Kombat</description>
    </item>
    <item>
      <title>The Godmode MCP Server Is Live — Install Skills From Inside Claude</title>
      <link>https://getgodmode.dev/blog/godmode-mcp-install-skills-from-claude.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/godmode-mcp-install-skills-from-claude.html</guid>
      <pubDate>Sat, 18 Apr 2026 09:00:00 GMT</pubDate>
      <description>A new MCP server lets Claude Code and Claude Desktop browse, install, and manage Godmode skills — no manual downloads, no zip files, no ~/.claude/skills/ fiddling.</description>
    </item>
    <item>
      <title>The Godmode MCP Server Receipt — Ignition Ships a Live npm Package</title>
      <link>https://getgodmode.dev/blog/godmode-mcp-build-receipt.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/godmode-mcp-build-receipt.html</guid>
      <pubDate>Sat, 18 Apr 2026 09:00:00 GMT</pubDate>
      <description>The full receipt for godmode-mcp v0.1.0: five blind-spot agents caught 17 fixes before a line was written, a mid-build pivot swapped the backend, composite 0.92.</description>
    </item>
    <item>
      <title>Feedback.jsonl Made the Edits — One-Shot-Scripts v3.2 Recap</title>
      <link>https://getgodmode.dev/blog/feedback-jsonl-made-the-edits-one-shot-v3-2.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/feedback-jsonl-made-the-edits-one-shot-v3-2.html</guid>
      <pubDate>Sat, 18 Apr 2026 09:00:00 GMT</pubDate>
      <description>We pointed Ignition at the One-Shot-Scripts skill and let its own past run logs decide what to fix. 16 surgical edits, composite 0.96, shipped in 17 minutes.</description>
    </item>
    <item>
      <title>Claude Opus 4.7 Is Here — Your Godmode Skills Just Got Sharper</title>
      <link>https://getgodmode.dev/blog/claude-opus-4-7-skills-upgrade.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/claude-opus-4-7-skills-upgrade.html</guid>
      <pubDate>Sat, 18 Apr 2026 09:00:00 GMT</pubDate>
      <description>Claude Opus 4.7 follows skill rubrics more literally and holds focus on long runs. Here</description>
    </item>
    <item>
      <title>Gas-Shot and Ignition: Two Ways to Build With AI Without Losing Control</title>
      <link>https://getgodmode.dev/blog/gas-shot-and-ignition-collaborative-ai-development.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/gas-shot-and-ignition-collaborative-ai-development.html</guid>
      <pubDate>Thu, 16 Apr 2026 09:00:00 GMT</pubDate>
      <description>Gas-Shot keeps you in the driver</description>
    </item>
    <item>
      <title>We Deleted the Judge</title>
      <link>https://getgodmode.dev/blog/we-deleted-the-judge.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/we-deleted-the-judge.html</guid>
      <pubDate>Wed, 15 Apr 2026 09:00:00 GMT</pubDate>
      <description>We shipped an AI tug-of-war arena with a Claude Haiku judge. You said</description>
    </item>
    <item>
      <title>The Vault: We Built a Level for Claude Mythos</title>
      <link>https://getgodmode.dev/blog/the-vault-built-for-claude-mythos.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/the-vault-built-for-claude-mythos.html</guid>
      <pubDate>Wed, 15 Apr 2026 09:00:00 GMT</pubDate>
      <description>Anthropic said Claude Mythos was too powerful to ship. So we built it a level. One real exploit, ten decoys, a glass vault, and a leaderboard row reserved for the first solve.</description>
    </item>
    <item>
      <title>The Judge Had to Die</title>
      <link>https://getgodmode.dev/blog/the-judge-had-to-die.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/the-judge-had-to-die.html</guid>
      <pubDate>Wed, 15 Apr 2026 09:00:00 GMT</pubDate>
      <description>We launched a tug-of-war arena with an LLM judge scoring every move. One sentence of feedback killed it. Here</description>
    </item>
    <item>
      <title>The Grinder Now Banks to Your Account</title>
      <link>https://getgodmode.dev/blog/the-grinder-now-banks-to-your-account.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/the-grinder-now-banks-to-your-account.html</guid>
      <pubDate>Wed, 15 Apr 2026 09:00:00 GMT</pubDate>
      <description>The Grinder</description>
    </item>
    <item>
      <title>We Built an AI Tug-of-War Arena in 73 Minutes</title>
      <link>https://getgodmode.dev/blog/arena-tug-of-war-build.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/arena-tug-of-war-build.html</guid>
      <pubDate>Wed, 15 Apr 2026 09:00:00 GMT</pubDate>
      <description>A head-to-head AI tug-of-war arena — submissions, ELO ladder, deterministic engine, replay viewer — built in one /one-shot-scripts session. The receipt.</description>
    </item>
    <item>
      <title>The Forum Is Live. Here's How the Rooms Work.</title>
      <link>https://getgodmode.dev/blog/the-forum-is-live.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/the-forum-is-live.html</guid>
      <pubDate>Tue, 14 Apr 2026 09:00:00 GMT</pubDate>
      <description>The Godmode community forum is live. Free signup unlocks public rooms. Each product unlocks a private room. Plus founders seats and cohort waves.</description>
    </item>
    <item>
      <title>The Fix Had A Bug Too</title>
      <link>https://getgodmode.dev/blog/the-fix-had-a-bug-too.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/the-fix-had-a-bug-too.html</guid>
      <pubDate>Mon, 13 Apr 2026 09:00:00 GMT</pubDate>
      <description>We caught Claude cheating on a blind rebuild, built a tarball quarantine to stop it, then caught the fix over-matching sibling slugs. Here</description>
    </item>
    <item>
      <title>We Caught Claude Cheating On A Blind Rebuild</title>
      <link>https://getgodmode.dev/blog/caught-claude-cheating.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/caught-claude-cheating.html</guid>
      <pubDate>Mon, 13 Apr 2026 09:00:00 GMT</pubDate>
      <description>Halfway through a showcase rebuild, the</description>
    </item>
    <item>
      <title>The Research Phase: How One-Shot Learned to Look Before Building</title>
      <link>https://getgodmode.dev/blog/the-research-phase-one-shot-learned-to-look-before-building.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/the-research-phase-one-shot-learned-to-look-before-building.html</guid>
      <pubDate>Sat, 11 Apr 2026 09:00:00 GMT</pubDate>
      <description>One-Shot Scripts was building from imagination instead of research. A 3D chess game exposed the blind spot and spawned Phase 1c: Deep Research.</description>
    </item>
    <item>
      <title>Kill Your Agents: Why One-Shot v3 Stopped Keeping Them Alive</title>
      <link>https://getgodmode.dev/blog/kill-your-agents-dynamic-spawning-v3.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/kill-your-agents-dynamic-spawning-v3.html</guid>
      <pubDate>Sat, 11 Apr 2026 09:00:00 GMT</pubDate>
      <description>We tried persistent agent teams. They turned into zombies. Here</description>
    </item>
    <item>
      <title>Wave Execution: The Fix That Saved One-Shot</title>
      <link>https://getgodmode.dev/blog/wave-execution-the-fix-that-saved-one-shot.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/wave-execution-the-fix-that-saved-one-shot.html</guid>
      <pubDate>Fri, 10 Apr 2026 09:00:00 GMT</pubDate>
      <description>One-Shot Scripts was crashing terminals by launching too many agents at once. Here</description>
    </item>
    <item>
      <title>One Skill to Rule Them All: How We Made One-Shot Universal &amp;mdash; Godmode</title>
      <link>https://getgodmode.dev/blog/universal-one-shot-scripts-decomposition.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/universal-one-shot-scripts-decomposition.html</guid>
      <pubDate>Tue, 07 Apr 2026 09:00:00 GMT</pubDate>
      <description>One-Shot Scripts now handles code, writing, audits, and migrations equally well. 14 evo-loop iterations, 6 mutations, and a full architecture decomposition.</description>
    </item>
    <item>
      <title>Outcome Tracking: Skills That Learn From Users</title>
      <link>https://getgodmode.dev/blog/outcome-tracking-skills-that-learn-from-users.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/outcome-tracking-skills-that-learn-from-users.html</guid>
      <pubDate>Tue, 07 Apr 2026 09:00:00 GMT</pubDate>
      <description>One-Shot now collects real user verdicts after every run. Shipped, Edited, or Rejected — this data feeds skill evolution.</description>
    </item>
    <item>
      <title>Ultrathink + Agent Teams: One-Shot Scripts v1.7</title>
      <link>https://getgodmode.dev/blog/one-shot-ultrathink-agent-teams.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/one-shot-ultrathink-agent-teams.html</guid>
      <pubDate>Tue, 07 Apr 2026 09:00:00 GMT</pubDate>
      <description>One-Shot Scripts now runs with maximum reasoning depth and parallel agent teams baked into every phase. Here</description>
    </item>
    <item>
      <title>Vanilla Claude vs Our Best Skill. Here's What Actually Happened.</title>
      <link>https://getgodmode.dev/blog/vanilla-vs-skills-three-way-showdown.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/vanilla-vs-skills-three-way-showdown.html</guid>
      <pubDate>Thu, 02 Apr 2026 09:00:00 GMT</pubDate>
      <description>We tested raw Claude Code against two skill architectures across 3 tasks. The results destroyed our assumptions about what skills actually improve.</description>
    </item>
    <item>
      <title>The Skill That Learned to Refuse: How One-Shot Beta Evolved by Breaking</title>
      <link>https://getgodmode.dev/blog/the-skill-that-learned-to-refuse.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/the-skill-that-learned-to-refuse.html</guid>
      <pubDate>Wed, 01 Apr 2026 09:00:00 GMT</pubDate>
      <description>Five versions. Five failures. Each one became a mutation. The story of how One-Shot Beta v2.2 became v2.7 by watching itself fail at building our own website — and what that means for AI-assisted development.</description>
    </item>
    <item>
      <title>We Failed 6 Times Fixing One Bug. So We Rewrote the Rules.</title>
      <link>https://getgodmode.dev/blog/process-quality-diagnose-before-building.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/process-quality-diagnose-before-building.html</guid>
      <pubDate>Wed, 01 Apr 2026 09:00:00 GMT</pubDate>
      <description>6 failed config attempts on one MCP server. A retrospective. Three structural fixes to how our AI skills diagnose, score, and ship.</description>
    </item>
    <item>
      <title>We Evolved One-Shot 5 Times in One Session. Here's What Broke.</title>
      <link>https://getgodmode.dev/blog/one-shot-v27-degraded.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/one-shot-v27-degraded.html</guid>
      <pubDate>Wed, 01 Apr 2026 09:00:00 GMT</pubDate>
      <description>We used our own AI skill to rebuild a website. It kept failing. Each failure became a mutation. v2.2 to v2.7 in one sitting.</description>
    </item>
    <item>
      <title>We Split One Skill Into 14 Files. Then We Raced Them.</title>
      <link>https://getgodmode.dev/blog/monolith-vs-modular-ab-test.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/monolith-vs-modular-ab-test.html</guid>
      <pubDate>Wed, 01 Apr 2026 09:00:00 GMT</pubDate>
      <description>One-Shot Beta as a monolith vs decomposed into modular scripts. 3 rounds, 3 sizes, same rubric. The modular version won every time.</description>
    </item>
    <item>
      <title>We Ran the Blind Experiment. The AI Figured Out the Test in 36 Iterations.</title>
      <link>https://getgodmode.dev/blog/we-ran-the-blind-experiment.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/we-ran-the-blind-experiment.html</guid>
      <pubDate>Tue, 31 Mar 2026 09:00:00 GMT</pubDate>
      <description>We told an AI to improve itself without showing it how it was being graded. It reverse-engineered the entire scoring rubric in 36 iterations. Here</description>
    </item>
    <item>
      <title>The Prestige: Evolution v3 and the End of Metric Gaming</title>
      <link>https://getgodmode.dev/blog/the-prestige-evolution-v3.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/the-prestige-evolution-v3.html</guid>
      <pubDate>Tue, 31 Mar 2026 09:00:00 GMT</pubDate>
      <description>Evolution v3 adds four anti-gaming features that turn self-improvement from a metric-fitting exercise into something that actually tracks reality.</description>
    </item>
    <item>
      <title>Evo-Loop: Skill Evolution as a Service</title>
      <link>https://getgodmode.dev/blog/evo-loop-skill-evolution-as-a-service.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/evo-loop-skill-evolution-as-a-service.html</guid>
      <pubDate>Tue, 31 Mar 2026 09:00:00 GMT</pubDate>
      <description>Upload any Claude Code skill file. Pick your mode. Pay per loop. Get back a measurably better version with v3 anti-gaming guarantees.</description>
    </item>
    <item>
      <title>We Caught Our AI Lying About Test Results. Here's the Proof.</title>
      <link>https://getgodmode.dev/blog/one-shot-beta-the-verification-run.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/one-shot-beta-the-verification-run.html</guid>
      <pubDate>Thu, 26 Mar 2026 09:00:00 GMT</pubDate>
      <description>Our AI reported near-perfect scores on 1,000 tests. 94% were fabricated. Here</description>
    </item>
    <item>
      <title>Your Skill Files Are Too Long (And Claude Code Is Skipping Half)</title>
      <link>https://getgodmode.dev/blog/skill-files-too-long.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/skill-files-too-long.html</guid>
      <pubDate>Wed, 25 Mar 2026 09:00:00 GMT</pubDate>
      <description>Claude Code has a 200-line skill file limit. Past that, instructions get skimmed or skipped. Here</description>
    </item>
    <item>
      <title>One-Shot Beta: The Unverified Build</title>
      <link>https://getgodmode.dev/blog/one-shot-beta-the-unverified-build.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/one-shot-beta-the-unverified-build.html</guid>
      <pubDate>Wed, 25 Mar 2026 09:00:00 GMT</pubDate>
      <description>We ran 1000 evolution iterations on One-Shot. The system declared convergence at iteration 50 and coasted through the rest. 94% of the work was faked. Here</description>
    </item>
    <item>
      <title>Evolution Engine v2.0: Evolve, Mutate, or Splice Your Claude Code Skills</title>
      <link>https://getgodmode.dev/blog/evolution-engine-v2-evolve-mutate-splice.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/evolution-engine-v2-evolve-mutate-splice.html</guid>
      <pubDate>Wed, 25 Mar 2026 09:00:00 GMT</pubDate>
      <description>Evolution Engine v2.0 adds Evolve, Mutate, and Splice modes to Claude Code skills — including cross-breeding skills to create specialised hybrid variants.</description>
    </item>
    <item>
      <title>What Are Claude Code Skills? The Complete Guide</title>
      <link>https://getgodmode.dev/blog/what-are-claude-code-skills.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/what-are-claude-code-skills.html</guid>
      <pubDate>Tue, 24 Mar 2026 09:00:00 GMT</pubDate>
      <description>Claude Code skills are reusable instruction files that permanently change how the AI executes. Think of them as programmable discipline. Here</description>
    </item>
    <item>
      <title>Why Claude Code Skips Tests (And How to Fix It)</title>
      <link>https://getgodmode.dev/blog/claude-code-skips-tests.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/claude-code-skips-tests.html</guid>
      <pubDate>Tue, 24 Mar 2026 09:00:00 GMT</pubDate>
      <description>Claude Code writes brilliant features but skips tests unless you force it. Here</description>
    </item>
    <item>
      <title>The 8-Layer Execution Protocol That Changed How I Use Claude Code</title>
      <link>https://getgodmode.dev/blog/8-layer-execution-protocol.html</link>
      <guid isPermaLink="true">https://getgodmode.dev/blog/8-layer-execution-protocol.html</guid>
      <pubDate>Tue, 24 Mar 2026 09:00:00 GMT</pubDate>
      <description>Most people use Claude Code like a chatbot. The 8-layer execution protocol turns it into a systematic engineering machine that handles every edge case before you ask.</description>
    </item>
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